> What's wrong with giving the surface a normal to get blurred
> refractions?
The specular highlights and reflections will get blurred as well,
don't they?
I want just blurred refractions, but with the possibility for
"normal" reflection...
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Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
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